| Here is linkage to simulate 
		a real folding chair. Click right picture to see the animation. The 
		following is a detailed construction process.   |  | 
	
		| Step of construction | Illustration | 
	
		| 
		
		 1. Start with an arbitrary point A on z-axis. 
		Draw a circle in yz-plane centered on A through the origin O and take a 
		movable point M on this circle. 
		¡@ 
		
		  
		
		 2. Draw a line parallel y-axis through point A. 
		This line intersects previous circle on D. Point E is on this line such 
		that 
		 = 
		(1/8)  . ¡@3. 
		Project point M into this line to obtain point B. Point C is on this 
		line such that  = 
		(1/8)  . ¡@ |  | 
	
		| 
		
		  
		
		 4. Draw a line through O and C. Rotate this 
		line around x-axis mapping A towards E to obtain line 
		 . ¡@5. 
		Take an arbitrary point F on  . |  | 
	
		| 
		
		  
		
		 6. Hide previous objects expect line 
		
		 and 
		point O, A, M, F. ¡@ 
		
		 7. Point G on 
		 such 
		that  =  . 
		Translate point M mapping A to G to obtain point H. ¡@ 
		
		 8. Draw a line in yz-plane through point G 
		perpendicular   . 
		Project point H into this line to obtain point I. ¡@9. 
		Draw a line through F and I. Rotate this line around the line parallel 
		x-axis and through point F 51 degrees counterclockwise to obtain line  . ¡@ |  | 
	
		| 
		
		 10. Hide previous objects expect point F and 
		lines 
		 ,  . ¡@ 
		
		 11. Take a point J on 
		 such 
		that  = 
		0.211  . ¡@12. 
		Draw three circles in yz-plane: circle  centered 
		on F with radius 0.233  , 
		circle  centered 
		on J with radius 0.311  , 
		and  centered 
		on K with radius 0.133  where 
		point K is the intersection line  and  . ¡@ |  | 
	
		| 
		
		 13. Hide previous circles and line 
		
		 . 
		Draw line  through 
		K, L and line  through 
		J, L. ¡@ 
		
		  14. Create a convex polygon FKLJ. ¡@ 
		
		 15. Point N on 
		 such 
		that  = 
		0.335  . 
		Point S on  such 
		that  = 
		0.804  . 
		Point P, Q, and R on  such 
		that  = 
		0.889  ,  = 
		0.511  , 
		and  = 
		0.769  . 
		¡@16. Connect segments ON, JS, and PR. ¡@ |  | 
	
		| 
		
		  
		
		 17. Hide yz-plane and lines 
		 ,  ,  . ¡@18. 
		Take a point on x-axis such that distance between this point and O is  . 
		Translate previous points and segments mapping O to this point. |  | 
	
		| 
		
		 19. Draw rectangles PP'Q'Q and JJ'S'S where J', S', 
		P', and Q' are corresponding points of J, S, P, and Q. 
		¡@20. Add two suitable segments parallel x-axis. ¡@ |  |